It’s time to sign up for the Fate of an Empire beta!

Work is progressing with a good pace on Fate of an Empire. FoaE is the true successor to Rising Empires and bring a lot, and I mean a lot, of new features and possibilities to the game.

Below is a short list of some of the major additions and changes:

  • Implemented terrain resources, army upgrades, governors, plague mechanics, Google sign in and leaderboards.
  • Reworked population, corruption, loyalty and diplomacy mechanics.
  • Added new dialog window showing empire details.
  • Added six new diplomatic actions.
  • Increased maximum number of empires from 8 to 10.
  • Changed, updated and improved the internal structure of the AI.
  • Game balance and GUI updates.

Today build 96 was uploaded to our beta testers which adds terrain resources to the game:

Image – Example of early start with several different terrain resources.

Terrain resources will have a severe impact on your settlements and will influence how much population they can have as well as how quickly they build new buildings and companies. This bring a whole new strategic dimension to the game when deciding where to send your settlers for your expansion.

It’s time to join the ongoing beta test of Fate of an Empire. Help me balance the game, find bugs and create good lists with leader names. If you want to help out, send an e-mail to apps@norberg.one and include your google e-mail and I’ll add you to the beta.

I hope to hear from you soon!

2 thoughts on “It’s time to sign up for the Fate of an Empire beta!”

  1. Look, this beta will be really cool, it will add more features, but without wanting to be boring I would like to know if there will be any of these mechanics and additions

    1: if there are more monsters (such as giant spiders, wolves / wolf nests, werewolves, vampires, trolls and several others) or primitive peoples (who would function as lizard men, but with differences such as, there could be tribes of giants that are obviously stronger, but have a very small population compared to any other race. Another example could be some other humanoid race but based on some animal like khajits in the elders scrolls just for example (I know that there are already lizard men but could there are others)
    And it would be possible to assimilate some of these peoples as, for example, the giants that would make great military units

    2: in the case of resources I would like to know only if they are within the territory of a city they are already collected or you would have to send an engineer to the place of resources

    3: if the player can create a kind of king / avatar of himself like creating a warrior king and that gives bonuses to infantry but giving debuffs to chivalry or creating a banker character you earn a certain percentage more than taxes but giving more corruption in all cities, things like that or a king without any characteristics

    I hope I didn’t bother you and if you don’t want to answer, that’s fine I think I asked a lot of questions And I don’t even know if you can answer here, so thank you just for having read my questions

    1. Hi Yanquin,

      Thank you for your ideas. As for the resources they are automatically collected when inside the sight of the city. There are buildings that improve their effect.

      Cheers!

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