Fate of an Empire – build 119
Hi, and welcome back to my series of Fate of an Empire – Age of War dev diaries. Today we will focus on…
Hi, and welcome back to my series of Fate of an Empire – Age of War dev diaries. Today we will focus on…
Hi, Welcome to this weeks dev diary. As most of the new mechanics are implemented I want to present to you the current…
Welcome to another dev diary. Today I would like to talk more about settlements, their importance, and how they differ in Fate of…
Hi, and welcome back to my series of Fate of an Empire developer diaries. This week I intend to stay away from the…
Today the ‘Working the Land‘ update of Fate of an Empire was released in the play store and at Itch.io. It’s been live…
Changelog version 1.1.1 “There can be only one” AI updates: Added three different playing styles for computer empires following the religion ‘There can…
********** Version 2.4.11 ********** Updated building dialog window with button to upgrade buildings. Only shown for unlimited buildings if empire has researched a…
********** Version 2.1.13 ********** Added more flavour text in the full combat report. Fixed error where Ende could steal more souls in an…
Friend of the Empires! Working with the AI is, I must confess, very rewarding. It’s fun to try to make the AI play…
Hello! With version 2.1.5 of Rising Empires 2 an updated, and more stable, graphics engine was introduced. The map freezing issues on the…